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Old Oct 13, 2005, 10:41 AM // 10:41   #41
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To the OP: the experience you are describing is obviously one where you landed in a group of people that are not very nice to play with. As elementalist I have experienced the same problem often: on to attack the next mob despite the fact that I am pinging an energy of 6 out of a total of 81!

There isn't much you can do about such a group except note their names and remember not to join up together with them again. One thing you could have done, although it wouldn't have made you very popular with them (but that probably doesn't matter, does it?) is to start to lag behind while you wait for your energy to recover, and not heal so much until your energy recovers. When your party members complain about that just say you can't heal if they can't wait for you to have the energy for a new battle. I guess, hey, they aren't being very nice to you, so are you obligated to be very nice back to them?

This is sort of what I do when a party ignores my low energy pings with my elementalist. I "sit out" a battle by using only my staff attack and I don't use any elementalist spells at all. Then I am recharged for the next battle.

Here a question (observation?): I am playing a monk as my 4th character, and decided to go out a lot with only henchies as I did with my previous 3 chars, you know, in order to get the missions and quests done. But it seems to me to be very difficult or very boring to play healing/protection monk with just henchies. Firstly, henchies generally target who I am targetting, and this sort of focus gets lost when I am targetting my own party to apply healing. In the thick of things, when all my attention is being spent on healing my party, I don't get a chance to target any enemies. This means that I not only can't direct the attack of my henchies (as I could with my other characters) but I can't get an overview of the progress of the battle since I can't see the enemy health bars if I don't target them (ok, the little ones over their heads are hard to see). Any comments?

Last edited by coolsti; Oct 13, 2005 at 10:52 AM // 10:52..
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Old Oct 13, 2005, 10:48 AM // 10:48   #42
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Kampfkeks.

tell me how exactly i am supposed to keep up with the healing when 2 warriors charge in immediatly after an encounter both start beating on the monk while they have spiteful and a meteor shower over their head?
i'd be very hard pushed to keep them alive even if i had infinite power.

Eles are different. yes they can manage their energy like you say. unless they are an echo nuker. in which case they will be suffering from a lot of exhaustion.

with most monking situations you can indeed keep up with fast continued battles. simply because at the end of a fight you tend to be able to regen most of your energy. the enemies become so ineffective at the end as to mean you can just leave your allies to themselves and concentrate on your energy.

Breeze is good. this spell probably saved my party a number of times when i was the only monk on a Sorrows team. remember that Kiss takes it into account as an enchantment. and it is a great cover buff for other enchants. and it is one of the very few effective self heals. when i have glads defence up and breeze myself i am nigh unkillable for combat mobs.
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Old Oct 13, 2005, 11:18 AM // 11:18   #43
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Quote:
Originally Posted by Charcoal Ann
Kampfkeks.

tell me how exactly i am supposed to keep up with the healing when 2 warriors charge in immediatly after an encounter both start beating on the monk while they have spiteful and a meteor shower over their head?
i'd be very hard pushed to keep them alive even if i had infinite power.
First off... what you mentioned is not an energy issue but an outdamage issue. Which is partly off topic.

Second... where do you encounter said PVE Situation? The only time i've seen an enemy use Spiteful Spirit was either down in Fissure or near a bossmob. All three bossmobs are nowhere near a mob casting Meteorshower (Mhego Hydra, Lava Imp).
Do you mean firestorm? That is another situation, really. If you're not prepared for it (you should be when you head down into the Fissure Oo) you can still fire a Healing Seed on them. Even if spiteful won't probably trigger it... the firestorm will set it off.
But well, just assuming you are speaking of Fissure. And if you mean the Mhegos down in Fissure... well if you got that far, you should allready have basic teamplay anyway.

But back to your question. Your best way to keep up with it is to have a protection monk along. This game is about teams and teamplay after all. You don't need those 2 healers when one healer and one protector can "heal" by far more efficient.
The protection monk will cut down the damage to single digits which you should be able to keep up with then. The scenario you mentioned wherever it might be is at a place in the game where a second monk really is no shame to have.
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Old Oct 13, 2005, 12:26 PM // 12:26   #44
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You are way too optimistic about Monk energy, Kampfkeks. What you are talking about is *good* party, that barely takes any damage, so you only need occasionaly orision/word to keep them in top form. Such parties barely need monk at all. However, there are times when things get messy, half of party gets hit by strong aoe spell, meaning you have to either use Heal Party, which costs a lot, or spam 5energy spells, which quickly drains your energy.
What you fail to take into account, is that rushing ahead not only doesn't let Monk regain energy, but can also result in fighting multiple groups, or putting monk him/herself into danger, since he isn't protected. I don't know about you, but when I'm getting hurt, I will heal myself first and run if necessary. It's warriors fault for not tanking for me.
Personally, in FoW/UW I make some simple heal/prot hybrid, with aegis/prot spirit - simple protect spells that help greatly and last decent amount of time, meaning they will help party survive through the toughest part of any battle = it's beginning. Sacrificing 1 point from HP/DF will hardly matter in the long run.
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Old Oct 13, 2005, 01:04 PM // 13:04   #45
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Seriously KaPe.
I'm a monkplayer myself. And no.. i'm not assuming a good party at all. All i say is that energy is never a problem. Skillrecharge Times are... yes. Getting outdamaged due to the lack of a protection monk... yes... but energy. No.

There are just so many damn effective ways of regaining and maintaining energy out there. Like i allready mentioned.

Offering of Blood - with 9 basic points in blood you get a nice 15 Energy quite often.
Energy Drain - The same. I haven't used it ever since the "nerf-buff" but energy wise it should be about the same for you
Divine Spirit + Glyph of Renewal - Cast the Glyph, Cast spirit. As soon as Spirit wears of recast your glyph, recast spirit. Rinse, Repeat. A constant energycost reduction of 5.

Besides adjusting your casts to not bring multiple Energy Impact Spells. When you're playing an elementalist... you don't bring more than 2 Exhaustion Spells to spam them, do you? Why do you bring more than 2 high energy spells as a monk then? :/
Adjust your layout to have a maximum of 1 high energy spell (15 or more energy cost) and a maximum of 2 medium energy spells (10 energy). Make sure the rest is 5 energy spells.
It is all about scalable spells. Spells that grow in power as the situation gets out of hand more and more. For example bring spells like Dwaynas Kiss or Mend Ailment.

Know what? Feel free to try my typical Monkbuilld...

9 Blood
15 Healing (15 (-3 superior) (-1 headpiece) -> 11)
10 Protection (10 (-2 major) -> 8)
9 Divine Favor (9 (-1 minor) -> 8)

Orison of Healing
Dwaynas Kiss
Heal Other
Healing Seed
Offering of Blood
2 free Slots for:
Mend Ailment, Protective Spirit, Aegis (aye.. evil 15 energy monster), Divine Spirit. Just adjust to the situation ahead.

For example for UW you bring Protective Spirit and Aegis. For Fissure you bring Aegis and Mend Ailment. For all other situations the suiting things. If your enemies are heavy on conditions or blind your friends you brind mend ailment. If they however shoot around with lots of high damage numbers you cut them with prot spam.
Last slot goes for your favorite res... probably rebirth.
And keep in mind this is no PVP Build, but please... go ahead. Try this build or a similiar one (for example exchanging Offering with Energy Drain or Mantra of Recovery or the allready mentioned Divine Spiritspam Build...) and after you did... come back here and tell me you had severe energy problems and where not able to keep up with any given teamspeed. Also note that this build is far from being perfect... it is moreover a tribute to bad PUGs (hence the hybrid).
All you need to do is cast your spells calmly. Give them time. Especially dwaynas kiss will sometimes heal for absurdly high amounts when your tank has lots of attention on him.

Same goes for getting aggro.. it's your own personal fault for getting attacked. The tanks can't do much when the casters get personal with the mobs. Besides... warriors are not the best choice in tanking anyways. That is a common thing i see amongst pickups. The casters bashing their tanks that the mobs go for the casters. SURE they do... if you were a badass mob and only had a very limited 360 ° point of view... reaching several metres. Who would you attack? The warrior which you most probably won'T damage anyways or the caster that does baddy ouchy to lil mobby? And keep in mind, once you are locked on a target you can't change it unless your target moves. Sure as hell you'll go for the squishy.
Now imagine the same scene with no squishy in sight. Just that lousy warrior. You lock on, and you're locked to him until he is either dead or he moves. You are no longer capable of noticing the enemies now entering your "normal" viewing range.

I probably should make a short movie to document aggro control, to prove it actually IS possible and to also prove some common believes are wrong (like saying, tank rushing ahead = noob for example). Maybe write a guide for it when i got the time for it.
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Old Oct 13, 2005, 02:06 PM // 14:06   #46
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Oh Oh, I want to share my monk woes too.

So I forgot to cap Word my first go though the desert (unlocked it previously with my E/mo but wanted it on my Mo/Ne for PvE). No problem, I map to thirsty and immediatly get 3 blind invites and one whisper...of course I go with the whisper over the others. Well first group of rockshots and all three warriors have green degen bars which come back even after I mend ailment.... I clicked over to the necro to confirm my theory that yes, infact he was using Rotting Flesh. I asked him to please not do this as it would cause me no end of worry throughout the match. To which, he responded I'm a necro, that's what I do, that'd be like me asking you not to heal.... O_o

Well since I couldn't ask him not to do his job, I mapped back to try again. Mr. Necro gets the same district and spams local for "LF Monk who's not a n00b" to which I reply "Why because I asked you not to try and kill our team with disease?"...He left the district :-)
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Old Oct 13, 2005, 02:25 PM // 14:25   #47
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Somewhere inside FoW .. the cave full of bugs ...
Warrior : LOOK ! OMFG ! A FREAKING CHEST !
Me/Team : NO !
Warrior : Good thing i brought a key
Me/Team : Wiat that cave is full of ...
Warrior : OMFG ! AMBUSH !
Warrior : HEAL meeeeeeee ~
: Poof :bite the dust ..
Warrior : OMFG you monks are lame should F heal me !
Me : Byebye
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Old Oct 13, 2005, 02:47 PM // 14:47   #48
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that cave is fantastic fun. the way the spiders spawn infinitly while the dryders are alive is great. farm farm farm. obsidian shards yay.

i have been in that situation a couple of times. both times in FoW.
i have played as my monk for months. i can play smite, heal and prot effectively.
Good groups almost negate the need for healing. its amazing to watch. but there are 7 others on your team. that is 7 random items to take into account. you cannot blame death on poor energy management when there are that many peoplr avaliable to make mistakes.
i make mistakes, you make mistakes.
our team members also make mistakes.
bad luck also comes into it.
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Old Oct 13, 2005, 03:15 PM // 15:15   #49
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One word, "Henchies".

Problem solved.
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Old Oct 13, 2005, 03:22 PM // 15:22   #50
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Two words : UW/FoW.

Problem not solved.
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Old Oct 13, 2005, 03:46 PM // 15:46   #51
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Friendslist.
All problems solved.
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Old Oct 13, 2005, 04:18 PM // 16:18   #52
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Quote:
Anyway, with my necro trying to get into FoW or any other mission I usually end up with a group similiar to what you mentioned. I have never really came across a bad monk, jus mostly bad Warriors. Never want to wait and just want to rush in. That's why I try to group with the least amount of 'em. No offense.

Always the same, will never change.
Hear this, I am a ranger and have met some warriors who even tell the team to say when regen is needed.... too bad this was at Hells

I agree with you guys that a warriors (rangers probably as well) need to w8 for others to regen. But good energy manage on your part is important as well.

About the people that are complaining about (I believe) 'Rotting Flesh'. You should have talked through which skills people use. Before you enter a mission ofcourse . Saying that he needs to stop using that skill, is like wasting a skillslot.
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Old Oct 13, 2005, 05:10 PM // 17:10   #53
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Talk about skills before starting Medion? What kinda insane idea is that? I mean that could lead to organization, better teams, less time spent yelling at each other....nah GW doesn't need that kinda rubbish. /end sacrasm

In so many missions, teams stand around waiting for 1,2,3 more monks and when they finally manage to snag one, before the monk can say 'hiya' they've hit enter mission. And even if there would've been a small window of time, I just don't see our boy saying "Hi, I'll be working for the monster's today by spreading 3 pips of degen throughout our three warriors...Enjoy!"
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Old Oct 13, 2005, 05:23 PM // 17:23   #54
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Quote:
Originally Posted by Ollj
monks and elementalists that always beg for a waiting time show a pathetic team build.
That's bullshit and you know it is.

Sorry but you are wrong. Monks and elem do need time to recover, unless you have a battery necro around, which isn't always the case.
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Old Oct 13, 2005, 05:28 PM // 17:28   #55
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Quote:
Originally Posted by RTSFirebat
That's bullshit and you know it is.
Even though i don't like Ollj... he sadly is right about that. People need to learn to bring energy management into the game. Sure you could just take a battery necromancer but that won't happen in 90 percent and you can't rely on them anyways.
In Guildwars there is only one thing you can rely on, and that is yourself. So be your own battery, don't rely on anyone to fill up or wait for your energy. And you will all of a sudden notice you're no longer running dry on energy. Especially the Elementalist Class has so many energy management spells i sometimes wonder how folks actually do manage to run out of energy.

You know... folks will run ahead... so why don't you plan for it? When an average PVPer sees some specific thing he thinks about a counter. When a PVEer sees some specific thing he screams for a pause and someone else to fix it for him. No offense to the PVE Crowd. I'm mostly PVE myself.
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Old Oct 13, 2005, 05:37 PM // 17:37   #56
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Quote:
Originally Posted by Kampfkeks
Even though i don't like Ollj... he sadly is right about that. People need to learn to bring energy management into the game. Sure you could just take a battery necromancer but that won't happen in 90 percent and you can't rely on them anyways.
In Guildwars there is only one thing you can rely on, and that is yourself. So be your own battery, don't rely on anyone to fill up or wait for your energy. And you will all of a sudden notice you're no longer running dry on energy. Especially the Elementalist Class has so many energy management spells i sometimes wonder how folks actually do manage to run out of energy.

You know... folks will run ahead... so why don't you plan for it? When an average PVPer sees some specific thing he thinks about a counter. When a PVEer sees some specific thing he screams for a pause and someone else to fix it for him. No offense to the PVE Crowd. I'm mostly PVE myself.
Good point mate, good planning is the key to success, but even the best laided plans don't always work. That and you can't always find a attery necro about, sometimes there isn't one.

Still to say that someone build is crap simply because you cannot manage energy that well is a pretty stand statement to say the least. Energy management is pretty diffcult when dealing with a dymanically changing battlefield, where one min your team is doing great, and then next you getting your asses handed to you

Still what he said was partly right, but mostly trolling and out of order IMHO.
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Old Oct 13, 2005, 05:47 PM // 17:47   #57
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Quote:
Originally Posted by RTSFirebat
but mostly trolling and out of order IMHO.
That is what he is known for.
Sorry if my post came as an offence and yes, there is no such thing as perfection. All i'm saying is that ENERGY should never be a problem with a bit of planning ahead on your own build. And that is something your team can't do much about (except for that suicide necro).
It might just be my awesome luck, but when i'm healing and my team is about to die it mostly is due to my heals getting outdamaged and skillrecharge/casting times prevents more healing. Those situations your target looses 300 hitpoints in a second while you're healing for 250. You're bound to loose this race. After all, there are no miracles are there?
All i am saying is that when this situation comes... you lose due to recharge and casting times, not due to energy when you bring a decent energy management. I never wanted to state invulnerability or the fairytale of ubermonks. You can only heal for that much damage but a decent energy management will keep you atleast up and running.

I wouldn't just post this much text if i hadn't seen many a two bad monks bash their teammates for energy reasons. And when i look at their classes i see "Warrior" or "Ranger" Secondaries. When i ask them why they did not bring energy management they totally freak out. When i friendly suggest they should do something about their energy themselves... some accept it, we talk some, i give some advices, a new flist entry is made and you can really see them improve their performance afterwards. If not... typically freaking out.
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Old Oct 13, 2005, 05:56 PM // 17:56   #58
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I run an ele with 90 energy and *most* of the time have no problems with energy management. It's those few times when, for whatever reason, the team can't seem to put a dent in that pair of bosses and call for some heavy firepower and I let lose with three meteor showers followed by two firestorms that I NEED to regen. If you don't want my support on that next pair of bosses, go ahead and do it on your own, 'cuase I just used most of my energy and have a heavy exhaustion penalty.
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Old Oct 13, 2005, 06:46 PM // 18:46   #59
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Quote:
Originally Posted by Thanas
GRRRRRR!!!!




Lets set the scene. I play as healing monk with 11 heal, 8 smite and 9 divine. I use orision of healing, healing seed, vig spirirt and healing wind in order to heal my team. I also have boon for that extra healing. Thats -1 energy regen. In total I have 51 energy with boon on since my extra energy comes from being enchanted.



BTW I already have a 600 hour necro. SO I am not inexperienced with regards to gameplay.
funny a 600 hour necro..... 1. 51 energy means you have a 15/-1, nOOb alert
2. healing wind...... nuff said.
surely in 600 hours of playing time you would have noticed healing wind is a dungeon siege II spell... not a GW one.
3. Orision.... are we talking about the same profession?

Last edited by TadaceAce; Oct 13, 2005 at 06:59 PM // 18:59..
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Old Oct 13, 2005, 06:50 PM // 18:50   #60
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Quote:
Originally Posted by RTSFirebat
That's bullshit and you know it is.

Sorry but you are wrong. Monks and elem do need time to recover, unless you have a battery necro around, which isn't always the case.
If monks need to regen - group needs more monks or a better one

If eles need to regen - get better eles, thing called elemental attunement... so much better than your idiotic echo nukers.
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